![]() Seiger and Illyria then show up and explain exactly why this the worst possible thing that could be happening, as well as the mechanics of the Dust Machines. Quenelle argues this was needed to achieve the ultimate goal of liberating Red Row. Dacien berates Loz for giving in to Lekolé’s influence. She walks outside, and out of the fracas emerge Loz and Quenelle, awkwardly proud of being top-tier shit-stirrers. Her robes, now of fine cloth and silver sigils, juxtapose with the mass of battered civilians taking shelter on the main floor and the sound of gunfire and shrieks. The sight terrifies them, as they know now that the Dust Machines will have kicked into overdrive, feasting on the entropic energy in front of them, so they make for Dacien’s church, both for as a rendezvous and also maybe some back-up praying.ĭacien emerges from the basement of her church, having concluded an hours-long ceremony that saw her enter the first circle of Scryatrices. That is what Seiger and Illyria see from their rowboat as they emerge from the depths of Endline. The Weeping Maiden’s enchantments were akin to gasoline that the prison uprising ignited, cascading from flashpoint to flashpoint, and now the district is engulfed in chaos. A riot has spread through like a shockwave, smashing windows, tossing rubble, and leaving people bloody on the street. Be aware this will have spoilers for the adventure. What follows is an account of their second session. If you want an example of the early game with no farming, I have a run uploaded here.Eoin Dooley has recently been running the Blood & Dust quick-start adventure for Spire. If you can kite skulls, the ones without horns (Skull 1) you can just leave until everything else is dead. If you miss the gem on a squid, don't worry about it, it'll rotate back around whilst you are shooting at other enemies. One thing that can help is to not focus on a single squid for too long. Squids (spires) release skulls every 20 seconds, so you have plenty of time to clear any skulls you need to before taking down the squids.Īs for spiders, gems have a lifetime of 10 seconds, so it's important to take out the spiders as soon as possible.Ī lot of the early game waves are about optimizing how you use your time to kill things. Spires aren't really too important to destroy unless you have lax(ish) time and they're getting in the way.That's a good enemy priority to start with. Originally posted by Yandere Comrade:So far, I've found that putting the horned skulls first is a good idea since they have irregular paths and are faster than the normal skulls. This will change your direction and cause you to circle around the center. To do that air strafing, hold W+D if you want to go counter-clockwise, W+A otherwise, and move your mouse towards the center of the arena (left for W+D | right for W+A). The most important of those strafes are the ones where I held W+D or W+A, as those are what you'll primarily use to kite enemies. Here's some examples of various ways to air strafe. Even if you don't hit the perfect bhop timing window, you will still get a speed boost.Īir strafing is probably the most complex aspect of movement in this game, but still simple. ![]() ![]() To bhop, all you have to do is hit your jump button every ~0.8 seconds. The hard part of movement is just combining it all and being able to change it instantly in any situation, and that just comes with practice. Farm or no farm, being able to fluidly move around the arena, with techniques like bhopping and air strafing, can improve your times. Originally posted by ambidot:bhop is unimportant unless you're farming VERY hard.I really disagree with this.
0 Comments
Leave a Reply. |